Here are the steps you can follow to use the Send To Camp option directly: Open up your inventory by pressing I on your keyboard. Screenshot by Pro Game Guides. And Spiritual Weapon. Weapons. 2 Level 2: Spiritual Weapon This Cleric exclusive summon is quite potent as well, but unlike all the other summons listed here, has a limited duration of 10 turns, so while it will last for the whole battle, you'll have to resummon it for subsequent battles. You can choose between several different weapons, and each. Alchemy: Creating consumables and. Lae’zel – She can wear better armor, can take multiple actions per turn at level 2 (via Action Surge), and her psionic jump makes her the best explorer during Act 1. You also have the option to opt-out of these cookies. Each round after the first, you can use a move action to redirect the weapon to a new target. New comments cannot be posted and votes cannot be cast. You can find her near the beginning of your campaign, on the east side. ago. #6. for sneak attack, but sneak attack isn't hard to get with the normal stipulations. -The case for flaming sphere: At 3rd level, you learn a ritual that creates a magical bond between yourself and one weapon. It does have health and can be targeted with attacks, which I assume Larian did to avoid abusing the AI with stealth. Because it has 100% hit-chance and it's multiple hits that you can target individually. Baldur’s Gate 3 – perhaps the most expansive and ambitious CRPG ever made – is now out of early access, and the absurd amount of choice and consequence on offer have driven it to the top of Steam’s bestseller charts. If you bump Barb or Fighter, you are most likely doing so for at least 5 levels for Extra Attack; but that isn't adding much. Does choosing a specific Spiritual Weapon matter? Of the 6 weapons that can be chosen, are they any different other than appearance? 2 do piercing dmg 2 do slashing and 2. Baldur's Gate 3 > General Discussions > Topic Details. Cast, hide somewhere the enemies can't spot or easily get to, send the weapon to kill things. The Greataxe is Ethereal, Immune to Psychic and Poison damage, and Resistant to all other Damage Types. It's description does not say it is an object; it can't be grabbed and can't be stepped on. Only one Spiritual Weapon may be summoned at. If you have two bonus actions, then you. Each time it is sustained it sets the expiration time of the spell to the end of the next round. type "Weapon". Duration: 10 turns. At worst, you have to worry about a cape clipping with it, and even if you do, your back is usually obscured enough in conversations that it won't matter. Spear. you just have to do at least 10 damage per hit. Barbarian’s main ability score is Strength, and by level 8, with two ability improvements, you can. Does choosing a specific Spiritual Weapon matter? General Questions - [NO SPOILERS] Of the 6 weapons that can be chosen, are they any different other than appearance? 4. Crimson Mischief, Duelist's Prerogative, Balduran's Giantslayer, Gontr Mael. pak. Classes that can gain Weapon Bond. Second attack is worded as “when you take the attack action”, not “you have two attack actions”. echoside7 Sep 7, 2019 @ 2:35pm. Type: Reaction . This takes after 5E. Character 2 thrown dagger. It is a great mechanic that may be daunting for a newcomer to use. Re: Spiritual weapon. BG3 is the third main game in the Baldur's Gate series. Diamondsbane: If an adamantine weapon hits. 1. You can make wisdom and intelligence your dump stats. The other of course is feats but every class gets those. How to Use Haste Spell in BG3. "The spiritual weapon nerf broke my heart. Even if you have already a meele damage dealer, it is always good to have another damage dealer class that gain bonus from DEX, due to the fact that DEX damage dealer willl use different armor, different weapons (finesse) and ranged weapons. Re: Casting Spiritual Weapon with a 3rd level slot. When you cast the spell, you can make a melee spell Attack against a creature within 5 feet of the weapon. Can also your characters with the dual wielder feat and it'll drop the offhand immediately. You, I like you, you gots them there smarts! I can't remember what it is but I've seen something that makes thrown weapons automatically return to you which could make this tactic REALLY useful. When you cast the spell, you can make a melee spell attack against a creature within 5 feet of the weapon. 25K Online. The forge will turn blue. e. Equipping this weapon gives you Immunity to falling damage. " So Spiritual Weapon is in Larian's version of BG3 just not ours. Meraziel • 13 days ago. Forest Winds: Bard 10/Ranger 2. In BG3, Spiritual Weapon is a summon that can be attacked and destroyed. Subsequent rounds of attacking that target allow the weapon to make multiple attacks if your base attack bonus would allow it to. All the information about the Spiritual Weapon: Spear spell in Baldur's Gate 3 (BG3). I have no explosives. It also has a +1 Enchantment but deals significantly less damage than a Longsword. Shapeshifter’s. Guidance is perhaps the most useful cantrip in all of Baldur's Gate 3. Gather your party and venture forth! 1. Paralyzing Ray is a spell that, well. With the Spellsparkler equipped, casters can supercharge their offensive spells for added punch. Unlocked by extracting Venomous Fang. A quarterstaff is a melee weapon, so you'll use it more effectively the higher your strength. Weapons are usually categorized into different types that suit each playable class, each weapon possesses its own stats, bonuses, and effects. Spiritual Weapon showed up twice in the Patch 8 Notes before being quickly removed: "It no longer looks like you're using the blunt side of your weapon when attacking using Spiritual Weapon: Greatsword. I’m in act 2 on my ranger run and have a small army (12+ summons regularly). Selune's Spear of Night. Only one Spiritual Weapon may be summoned at any time. Spiritual Weapon is a Level 2 Evocation Spell. 2. You also add the corresponding bonuses (+1, +2, etc. However, on top of traditional potions and weapon coatings. Ctrl+2: darken the screen. Or you’ll waste turns moving it into place. Nah you can do it sooner. Meanwhile. Edit: Keep in mind, Great Weapon Master also says "when you score a critical hit with a melee weapon or reduce a creature to 0 hit points with one, you can make one melee weapon attack as a bonus action. You can only have one pact weapon for pact of the blade and from the description we saw of the ability in BG3 this rule seems to be the same. Glyph of Warding is better than most of those. Sussur Dagger recipe – Dagger x1, Sussur Bark x1. In 5e, if you have a hand crossbow in hand and the Crossbow Expert feat, you can fire the same crossbow once with your Attack action and then again with your Bonus action. ; Druid – Circle of the Land with the Grassland or Arctic Spell Circle at Level 5. . Gather your party and venture forth! 1. *Inflict Wounds: a first level spell with 3d10 damage, perfect for guaranteed crits on enemies under certain conditions like sleep. Login. Meanwhile. If you do not, the weapon continues to attack the previous round’s target. Upcasting: For every 2 spell levels the weapon gains 8 Hit Points (20 HP base) and deals an additional +1d8 damage. Compare that to other spells that normally scale 1 dice per level and you can see why they dropped it down. ago. Spiritual weapon can't jump, so feels clunky. You can be a strength-based wielder of shortswords all day if you really want to be. It does equivalent damage to spiritual weapon at level 5, but spiritual weapon only lasts a minute and will cost you a second level slot every combat compared to literally just being able to do it, spirit guardians cost a 4th level spot to upcast to deal more damage, if you just cast spirit guardians which can last two combats twice and you. Contents. Barbs can reckless for easy adv. Exclusive to only clerics, the Spiritual Weapon spell is a must for those who have a cleric in their party. This spell is quite a powerful one; it brings a floating weapon into battle that can be used to trigger advantage, which can be helpful with characters like Astarion , who will be able to use his sneak attacks for extra damage. Races. If Spiritual weapon increases by 1d8 for every two levels, this is the same as saying it increases by half a d8 every level 2. Great Weapon Fighting will apply though, as it's a 2 handed melee weapon. Ammunition. Us, 3. You should be using your bonus action for multiple attacks with your weapon. Starting once the player has unlocked a level two spell slot, the player can now summon. Nyrulna: Glowing: This object shines with a glowing light in a radius of 6m/20ft. Being able to cast a BA healing spell in BG3 is similar to how potions work in BG3 in that you can still cast a spell with an action and either buy more potions or rest after a fight if you want. Multiclass Guide - create amazing builds! - Baldur's Gate 3 (BG3) This post will go in-depth on Multicalssing in Baldur's Gate 3. Spiritual Weapon is a Level 2 Evocation Spell. Subsequent rounds of attacking that target allow the weapon to make multiple attacks if your base If you hadn't heard, Larian just revealed (via Twatter) the Guardian of Faith spell. The fact you cast it with a bonus action is awesome at the start of the fight, when you don't necessarily need a heal right away. It. Fear is really good if you can catch at least three in the cone. BG3 is the third main game in the Baldur's Gate series. The Halberd is Ethereal, Immune to Psychic and Poison damage, and Resistant to all other Damage Types. Tav00001. I have the gloves of uninhibited kushigo that add 1d4 with throw attacks 🤔🤔 hmmmmmm I'd already thought of a thrown weapon build for karlach, and this. Bonus Action Heal: Make the most of your bonus action heal in conjunction with primary action based heal. Shield. It’s pretty difficult to obtain, as you can see in our. it is the Eldredge blast of cleric spellsAll 12 Classes in BG3 - the WOLFPACK & Subscribe for more videos!This video is a beginner's guide to h. kalarepar. All Helmets In Baldur’s Gate 3 →. I am a bot, and this action was performed automatically. It is a class-specific spell that can only be used by the Clerics. Holy Warrior: Cleric 7/Ranger 5. Gather your party and venture forth!. The best way to defeat him is to use weapons and items that are effective against the undead, such as Holy Fire. This is crucial to know as you can ping away with a 1-8 crossbow all day and get nowhere. However, the real prize is heavy armor. Re: Thrown Weapons and Extra Attack. The Blood of Lathander. " So the thought is to make your summons tankier but. When you cast the spell, you can make a melee spell attack against a creature within 5 feet of the weapon. Burnished Ring. 173. Here are 10 gameplay tips and tricks for playing a Life Domain Cleric in Baldur’s Gate 3: Heal Allies: focus on healing allies vs doing damage so your heavy hitters can spend actions and bonus action doing damage. main135s • 7 min. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. It can Fly using its Movement Speed. Mimics can steal your equipped weapons (you need to loot it back from their corpse so avoid pushing them off the cliff) or maybe your characters were disarmed during battle by a Disarming Attack or the Heat Metal spell. 1. Previously we could equip new weapons with reckless abandon, but now you need to take care! We can still switch between melee and ranged weaponry free of charge though. This is amazing because you can use bonus action AND it doesn’t cost concentration. So, it can be used alongside other spells. The Greatsword is Ethereal, Immune to Psychic and Poison damage, and Resistant to all other Damage Types. It's a special origin character thing, like how Ifan was the only one in DOS 2 who could summon a wolf. Padme4000 has a great tutorial on Youtube for getting BG3 Modders' Multitool and LSLIB set up. 175 damage per round Either way you choose to do it you gain 1 round of spirit guardians or 1 spiritual weapon attack extra. Divine Intervention is one of the most powerful and effective spells in Baldur’s Gate 3. Round 2: Weapon attack, dodge, or cantrip. Weaknesses. Automatically attack an enemy moving out of your reach. This gives the divine favor when rage charges are done and spiritual weapon spells. Don’t sleep on the vendors in BG3, they sell a lot of good items very early which can help you get to Act 2, then you can do the same thing all over again. The Tharciate Codex. There are many facets to Spellcasting in BG3, and there’s a lot that goes into how each Spellcaster works, since they are all a little different. Updated November 4, 2023 by Erik Petrovich: BG3 has been out for a short while now, and over the last three months or so, ideas on what makes for the best BG3 builds have changed – in this case. Adamantine Mace. I haven’t played everything though. Spiritual Weapon is a Level 2 Evocation Spell. but Level 5 Wyll can Eldritch Blast them to hells especially if. • 6 days ago. "A melee weapon with this property can be thrown for a ranged attack, and will benefit from the Ability Score Modifier (Strength) and Proficiency Bonus as usual, instead of being treated as an Improvised Weapon. It's a great way to make your summoned weapon a tanky distraction. While the damage isn't high, it's at least Force type, so usually irresistible. Save your game and exit. The best weapon in the entirety of Baldur’s Gate 3 for the Barbarian class is the Balduran’s Giantslayer . Damage: 1d8 + 1. 7 mph. Edit: I should say it feels terrible compared to tabletop, where it is really really good. If it hits, you do 1d8+Dex or Str mod (once again, BG3 automatically picks whichever is higher). Weapons in Baldur's Gate 3 have different special properties that grant them certain abilities based on their weapon. It's correct within the context of the question. Also it didn’t clarify the 76 yards and 50 yards in the video so I assume it’s the horizontal distance and vertical height of. Click on any of the links above to learn how to get each of the legendary weapons during your playthrough. 2. For Act 1 doing command or killing Zhalk for the Everburn is also known, but can also disarm/command Voss. Level 2 can be a bit of a wasteland for Bard, so spiritual weapon can provide a use there. Holy Wrath: Barbarian 6/Cleric 6. Thanks! That’s what I figured, honestly. The extra damage is 2d8 for a 1st-level spell slot, plus 1d8 for each Spell Level higher than 1st, to a maximum of 5d8. For instance, Athletics (STR) and Acrobatics (DEX) improve a character's ability to swim, jump, climb, and even become nimble whenever necessary - important for navigation environments. 1 more reply. The Spear is Ethereal, Immune to Psychic and Poison damage, and Resistant to all other Damage Types. Heavy armor is more rare and expensive for medium armor and the same for light armor. Learned it from here. As a bonus action on your turn, you can move the weapon up to 20 feet and repeat the attack against a creature within 5 feet of it. From there, you’ll be able to chose a new Class and finalize the process. However, it is known that the Divine Intervention spell disappears after you have used it once. Getting 1d8 for every spell level would be insane. Even if you had two bonus actions, you can't do this otherwise RAW. For weapons, take a dagger/shield and a light crossbow. Or to explode Oil/Liquor barrells in combat. BG3 Only Lets A Character Use Divine Intervention Once. Hunter's mark, hex, etc. Sacred Weapon is an Oath of Devotion Paladin Action. 144. Act 3 [edit source] Sethan allows you to summon a Spiritual Weapon. Spiritual Weapon: GreatswordIf you want to create new items, you basically have three options: Crafting: Using specific items in certain forges to create set weapons, armor and equipment. Bards can play a drum, flute, lute, lyre, or violin. Duration: 10 turns. Healing Word is a great spell to have to get allies back up after being downed; Guiding Bolt is the best 1st Level damage spell you can take to also support allies with advantage on the next attack; Spiritual Weapon can be an amazing spell to not only dish out damage, but can also pull aggro and tank a bit of damage; Spirit Guardians should be a go-to spell any time there are multiple enemies. Good self-healing and reaction for more unarmed damage options. The summoned weapon can last ten turns. Please contact the moderators of this subreddit if you have any questions or concerns. Physical. This is because there is a huge number of healing synergy items in BG3, making her heals restore health. And here’s where you can expect to find the Orphic Hammer fast in BG3: Agree to Raphael’s proposal or steal it in the House of Hope. Until the affected entity attacks or harms another creature, it cannot be targeted by enemy attacks. Gather your party and venture forth!Spiritual weapon is a great spell. This mace offers 1d6+6 bludgeoning damage, an. ago. Subsequent rounds of attacking that target allow the weapon to make multiple attacks if your baseIf you hadn't heard, Larian just revealed (via Twatter) the Guardian of Faith spell. Clerics also get animate dead for skeleton or zombie minions. So there is many situations were the spell can even beat a fireball. And a Spiritual Weapon weapon attack. This can be undead, Spiritual Weapon and Guardian. It overcomes resistances to bludgeoning, piercing and slashing damage from non-magical weapons. Share! Spiritual Weapon is a Level 2 Spell from the School of Evocation in Baldur's Gate 3 (BG3). Spell scrolls can be used by anyone. • 1 yr. This rare mace grants an extra two Lightning Charges whenever you deal lightning damage with a spell. Maul Blow: Smash into a target with your mighty head. A few less +1 weapons. Spiritual Weapon (Lvl 6) Reduce Weapon Enchantment +2 Cleave Lacerate Prepare: The Undead Bane: 1d12+1. Music in the Blood: Bard 7/Sorcerer 5. From there, players will see the Class list where multiclassing becomes possible at the cost of a level-up. For every other melee weapon, you're gonna need high strength. playing BG3 made me realise why clerics are expected to be using weapons. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. Here’s an exhaustive list of all the BG3 spells in the RPG. Pretty sure this particular hammer doesn't work with GWM because it's Versatile and not Heavy, you'll get the bonus attack for killing/critting but the -5/+10 doesn't apply. Main article: Enchanted item. Baldur's Gate 3. Nyrulna: Glowing: This object shines with a glowing light in a radius of 6m/20ft. Druid is definitely in the top tier power level in BG3 as soon as you stop trying to wild shape and be a fighter first. However, it can still take damage from spells that influence a large area. If you have a cleric class that gives you martial weapon proficiency, you can use any 1h/non heavy weapons with your Dex bonus, too. Spells which create a damaging effect at a point in space (like Fireball) or affect a character directly (like Hold Person) do not require an Attack Roll, but often. Besides that, the spell is also commonly found in scroll form. especially at low level. Sussur. You can choose between several different weapons, and each has a different Weapon Action. 65 = 6. Regardless of its appearance, the weapon deals force damage equal to 1d8 plus your spellcasting ability modifier. 1. Round 2: Weapon attack, dodge, or cantrip. BG3 Sanctuary Information. Very Rare. Act 2 weapon breaks nat 1s and makes. 5d8. So many of them. Top 1%. It such bad movement range that it can't ever catch up to any enemies if they have a. The interactions with Concentration are straightforward -- you can't concentrate on two spells, so two spells that summon creatures and require concentration can never exist simultaneously (at least. Sanctuary cancels if you deal damage and funnily enough this is an adaption to 5e that happened recently. It deals a fixed 60 dmg (20/10 at a time) before disappearing, lasts for 8 hours ('all day' in BG3 terms) and can deal it's damage every turn . Nothing quite like spamming sweet d10 scaling inflict wounds with easy advantage all the time, not having to worry about saving spell slots for bless/bane or heals. Clerics get some pretty strong summons, but only later on. A spiritual weapon’s AC against touch attacks is 12 (10 + size bonus for Tiny object). The fact you cast it with a bonus action is awesome at the start of the fight, when you don't necessarily need a heal right away. You can sustain the spell multiple times in the same round in order to have the Spiritual Weapon attack multiple times. It. Usually when building low level encounters, before players have access to things like extra attack, Spiritual Weapon, Haste, Fireball, extra cantrip damage, etc, you'll put them up against either 1 or 2 dangerous creatures that can multi-attack OR a lot of small fry that will just try to overwhelm them with numbers. Summoning your own allies, such as familiars, elementals, or Spiritual Weapons, can help draw attention away from your party. Martial Weapons, on the other hand, are more specialized weapons that require additional training to be able to use efficiently. While spiritual weapon won't benefit from rage, it can be up cast to do a lot more damage then what i would gain using a strength weapon with rage, and since movement is part of the bonus action , having 2 bonus actions from thief rogue would let. Spiritual Weapon One of my favorite cleric spells in 5e, and it's absolutely awful. Just wanted to show that you can respec into Cleric on multiple characters, use Divine Intervention to get the weapon and then respec back to your original class to. He's immune to *all* damage types unless he's been Superheated by lava. Multiclassing (or respeccing) is a good way to make a companion feel different if you recruit them multiple times. Actions. On a hit, the target takes force damage equal to 1d8 + your spellcasting ability modifier. Look at where your weapons are on your HUD. ← All Evocation Spells In Baldur’s Gate 3. Warlocks get Pact of Chain familiars and can summon an elemental with an Eldritch Invocation. Register. A one handed weapon doesn’t necessarily mean it can be dual wield. Constitution and charisma should be above average or high. However, you must be disguised before equipping the weapon for this to work. " " Fixed the Spiritual Weapon VFX being too bright. 1. I believe the game defaults to automatically attacking with both. " The spiritual weapon nerf broke my heart. The strongest build for Shadowheart is a Life Domain Cleric Build. In the self-same trial you can use command:drop or disarm to get a copy of a weapon your characters have. You can NOT use your action to make an attack with a spiritual weapon. When used as a Coating, the Serpent Fang Toxin grants an additional 1d6 Poison Damage to active weapons that land. ago. " So it's literally how Expertise works in 5e. You perform the ritual over the course of 1 hour, which can be done during a short rest. It can Fly using its Movement Speed. That sounds like Spiritual Weapon to me. Rogue’s get Expertise, which is literally double proficiency, in up to four skills and there is an optional rule that grants any class expertise if they have two proficiency sources for the same skill. This is Aming4Gaming, and today we're aiming for advanced gaming!. This means that the mace is doing the same average. pak file you deleted. 20 Guidance. A community all about Baldur's Gate III, the role-playing video game by Larian Studios. If you aren't familiar with it, it's a level 4 Conjuration spell that essentially creates a stationary melee turret that deals radiant damage (Dex save for 1/2). Spiritual Weapon Tips & Notes for BG3. Such as Thirsting Blade which gives you an extra attack, and Lifedrinker which causes your weapon to inflict necrotic damage. Another limit can be the. Fireball's only great advantage is an envoker can cast it and friendly fire can be ignored. Warlocks get Pact of Chain familiars and can summon an elemental with an Eldritch Invocation. You can attack with it on round 1 as part of casting the spell. Why dont clerics have their spiritual weapon? Its a spell from the players handbook, a true original~ It makes me wonder how early access this game truly is and I hope they implement all the spells from the phb at least, and maybe some from zge, that book did add some really nice adjustments. Once you have the haste spell, there will be particular. Shadowheart is a level 8 light cleric with 3 skeletons. It also has a +1 Enchantment but deals significantly less damage than a Longsword. Returning Weapons in Baldur’s Gate 3. Best Shadowheart build. (left), You'll land right next to the chest containing the Infernal Iron, simply jump up to the ledge, and pick the lock. Even if the spiritual weapon is a ranged weapon, use the spell’s range, not the weapon’s normal range increment, and switching targets still is a move action. While the damage isn't high, it's at least Force type, so usually irresistible. 5d8 plus your spell casting mod. Spears are Versatile Martial Weapons in BG3 that can be one-handed or two-handed, dealing 1-6 Damage when one-handed and 1-8 damage when two-handed, the exception being the Pitchfork that can only be Two-Handed and deals 1-6 damage instead. If you spend a move action directing it to attack a target, it will continue attacking. I think the issue is Starfield is intending to be on plenty more consoles then BG3, so the playerbase of BG3 is funneled straight into Steam so you can end up with these huge consecutive play numbers. I suspect that spirit guardians considers sanctuary as being invisible. ArtOfFailure • 13 days ago. Everyone can already cast multiple levelled spells on their turn in 5e. #3. 25K Online. But there is no way to "sheathe" my. Our goal is to do massive damage and apply debuffs to enemies. Place the Blood of Lathander on an altar. Expertise "At 1st level, choose two of your skill proficiencies or one of your skill proficiencies and your proficiency with thieves' tools. You can attack as normal. Inner Peace, Outer Rage: Barbarian 8/Monk 4. The back is a much more static place to anchor a weapon compared to the hip. The primary character that can use Soul Coins in Baldur’s Gate 3 is Karlach, the Tiefling Barbarian. It can Fly using its Movement Speed. Summons a floating weapon that can attack enemies. As a bonus action on your turn, you can move the weapon up to 20 feet and repeat the attack against a creature within 5 feet of it. Healing midcombat is the most useless thing you can do in DnD 5e and of course in BG3. However, they can be quite useful if you are disarming a trap. Only one Spiritual Weapon may be summoned at any time. However, they do have many things they share in common, and in this BG3 Spellcasting Guide we’ll go through what those things are and just how they work. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. If you want a bit more control and oomph to your attacks as well, Arcana Cleric can do so with Blade Cantrips. They can fight well, but never as well as a primary warrior class. Summon a floating, spectral Greatsword that attacks your enemies alongside you. Equipping this weapon gives you Immunity to falling damage. Paired with the fact that you get advantage from backstab always and jump/disengage puts you behind the enemy with no penalty, rogue is the hardest hitting martial class right now by far. The most complete BG3 New Player Guide on the internet! Get My FAVORITE Gaming Mouse right now! This Baldur's Gate 3 Begi. Holy Wrath: Barbarian 6/Cleric 6. . Spiritual Weapon: Spiritual Weapon is a powerful Spell that enables you to Summon a spectral weapon of your choice to an area you can see within range. Select two Light weapons and, boom, you’re dual wielding. Javelin. r/buffalobills. If you like melee, Spirit Shroud is a decent option. Spirit Guardians is one of the best spells in the game and for the level range we have access to, Spiritual Weapon is a great use of a cleric bonus action. There's a small button between your melee and ranged weapons that will toggle whether you use both automatically or have to manually use you bonus action. damage in a 6m/20ft blast centered on the target. My druid has 1. Martial weapons also require having proficiency in that specific weapon to unlock additional abilities and actions using said weapon type. Level 5 – 8: +3. The best Barbarian multiclass options in BG3. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. Best Background. 2. On 3. You can see the default non-subclass spells, adding it to this line will add the spell as an option in the game. Summon a floating, spectral weapon of your choice that attacks your enemies alongside you. Passives. It's worth if the 3 rounds combat becomes a 10 round - or even a loss - in case you miss everything XD. 5e, the rule is. There is nothing that says you can't have more than one at once, the only limit is the number of times you can cast it before your spell slots or the duration runs out. • 3 yr. 3. Additionally, unless spiritual weapon can fly, FS will always be the better choice, barring resistances and immunities ofc, because both will have to be in the melee, but FS does guaranteed damage with 50 base hp, while spiritual weapon has to roll atk and is much, much frailer. Yes, attacking with both weapons will use both your action and your bonus action. To add to this, a single level in wizard, now go learn misty step from a scroll. They can be summoned to a spellcaster's aid with the spell Spiritual Weapon. This guide was initially in the form of a Reddit post shared on r/BG3Builds and r/BaldursGate3, and is being copied over to the community wiki. BTW, Call Lightning can be cast twice in BG3 if you are hasted, so this can get crazy. There are several fights, though, that it excels. 3d4 (3~12) Thunder damage.